Professional
Summary:
I am a highly creative and productive
animator. I always work at my highest potential to meet goals and complete
tasks. I have a background in the U.S. Military, which has enabled me to endure
high-pressure and stressful environments. I am characterized by colleagues as
extremely driven, creative, and diligent. I have excellent communication skills
in personal and public settings which allows for work on creative teams to be
effective and efficient.
Animation:
● Able to work
under tight deadlines while exceeding creative expectation
● Ability to
multitask and work quickly and calmly in a fast-paced environment
● Can create
storyboards and concept sketches.
● Can create
animation content in various styles as directed for a specific project
● Understands
and uses 12 Basic Principles of animation
● Self-disciplined
and able to show a proactive approach to work
● Can
communicate and report to the Art Lead and Creative Director
● Works with
Production Team to determine specific project needs and responsibilities
● Has the
ability to effectively collaborate with others
● Keeps assets
organized and maintains projects according to set directory structures
Other
Skills:
Rigging, 3D Modeling, Sculpting, Texturing,
Drawing, Sketching, Painting.
Software:
Maya, Mudbox, Photoshop, Illustrator
Education:
The Art Institute
of California-San Diego
Bachelor of Science, Media Arts and Animation
Achievements include: Media
Arts and Animation Graduate of the Quarter, spring 2012 / Cumulative GPA 3.7 /
Presidents List (x1) / Deans List (x3) / Honor Roll (x5)
Employment
History:
Double Take
Media Solutions
March 2013-April 2013 (6 week contract), San
Diego CA
Contract Character Animator
Worked on short film to be released at the 2013 Cannes Film Festival. Worked with producer and team members to come
up with creative and fun animations.
·
Worked from
Storyboards
·
Worked in
team environment
·
Character
Animation, up to 5 characters per scene
·
Lip Sync
·
Robot
Animations, dozens per scene
Heavy H2O
August 2012-October 2012, San Diego CA
Contract Character Animator/ Rigger.
Completing multiple projects with
overlapping aggressive schedules as only in house Animator/Rigger using Maya,
and PlayStation Home HDK. Concentrating on development of new animations and character
rigs, as well as the fixing and cleaning up of outsourced animations and rigs.
Shipped:
·
Emo Ray Vs. The Intergalactic Teddy Bears: Developed as
well as fixed existing animations and rigs.
·
Avalon Keep: Developed as well as fixed existing animations and
rigs.
·
Heavy Pin-Ups: Developed animations, and actions for Pin-Up
Character skins.
·
PlayStation Home Halloween Set: Developed rigs and animations.
Canceled:
·
PlayStation Home Disney theme: Animated Disney characters and
objects based off of storyboards, and design team feedback for looping
background theme.
Double Take
Media Solutions
April 2011- June 2011, San Diego CA
3D Modeling Intern
Worked from concepts in order to create characters and
props.
·
Worked
with owner to concept, design, and model various robots.
·
Designed
props for character use.
·
Worked
on character cycle animations.
U.S. Army
May 2001- July 2009
Network Switching Systems: Operator Maintainer / Joint Network
Node: Operator Maintainer.
Achievements include: JNN Training Honor Graduate / MOS Honor
Graduate / Army Commendation Medal / Army Achievement Medal / Army Good Conduct
Medal / Non Commissioned Officer Professional Development Ribbon.
U.S. Army
Reserve
March 1999- May 2001
Multi
Media Illustrator
Achievements
include: Basic Training Honor Graduate / Army Achievement Medal