This is a side by side comparisson of an orc I'm modeling. Base mesh made in Maya on the left, and my sculpting progress so far done in Mudbox on the right!
This is the Viking I made and rigged for my production team at school. This is the base mesh posed, then rendered with an ambient occlusion pass in Maya.
This a character I made for my portfolio 1 class. Rendered with mental ray, render passes include a Beauty Pass, AMB OCC, Diffuse, Specular, Raw Color. Made with Maya, Photoshop, and composited in After Effects...