Wednesday, November 16, 2011

Orc

Here is my Orc WIP...
I finished rigging him this afternoon, with a basic rig, then posed him. Next will come his weapon!


Friday, November 4, 2011

Orc

This is my sculpted Orc, next I'll export a normal map, and displacment map, and apply it to the low poly version!





Wednesday, November 2, 2011

Orc

This is a side by side comparisson of an orc I'm modeling. Base mesh made in Maya on the left, and my sculpting progress so far done in Mudbox on the right!



Viking Base Mesh

This is the Viking I made and rigged for my production team at school. This is the base mesh posed, then rendered with an ambient occlusion pass in Maya.

Soldier

This a model of a soldier I'm sculpting in Mudbox, base mesh made in Maya. Hands, boots, and props coming soon!





Friday, October 28, 2011

Skateboard Kid



This a character I made for my portfolio 1 class. Rendered with mental ray, render passes include a Beauty Pass, AMB OCC, Diffuse, Specular, Raw Color. Made with Maya, Photoshop, and composited in After Effects...

Thursday, October 27, 2011

Skateboard Kid

This is a rendered still from my chars turn table video!

Video coming soon.....

Thursday, October 20, 2011

Skateboard Kid

This is a project I'm working on for my portfolio 1 class. I still need to add lights, and a few other things.

Thursday, October 13, 2011

Low Poly Base Mesh Head

Low Poly Base Mesh of my characters head. Next step will be some sculpting in Mudbox!



"I see you!"

This is an eye ball I made for a character model I'm working on: